In short, if you're going for Crystalis go for the NES version. Copyright in all screenshots is owned by their respective companies. This is not a port, this is a remake, and a bad one at that... FO: I beat this game today. All products and characters are property of their respective trademark and copyright owners. Surprisingly well done. I am, of course, talking about Crystalis, a perennial favorite that we’ve barely stopped talking about since the first installment of the Crystalis D&Dcast, like, a year ago. Emperor Draygonia looks like a Vampire on the packaging and and title screen, but he doesn't look like a vampire in the game. I never pictured him as looking like a vampire (there's already a vampire boss in the game, for crying out loud! ), so why was he drawn this way, with no armor, black robes, and not even that funky horned helmet that is sort of his trademark? NES version VS. GBC port; User Info: stabstone. Nathaniel Hoover is almost certainly GameCola's most verbose staff member, and arguably the most eclectic. Crystalis - NES vs GBC - Game vs Game - Duration: 9:13. They DO mention the war in the game's opening, but other than that, there's not much evidence of it, or the effects it had on the people in the world, in the rest of the game. Well, that's all gone. And the tower is all fucked up!! Usually RPGs are classified in their battle engines -- if you wander around a land and enter turn-based battles, that's an RPG. Even though I still think this is a semi-decent RPG/Adventure game for GBC, if you really want to play Crystalis the way it was meant to be played, I strongly recommend finding an NES and tracking down a copy over this abomination! An interesting thing that I noticed while watching the credits… It seems that the Game Boy Color version of the game was an entirely Western endeavor. Sabre) - Duration: 28:41. Or else. Maybe I just always used the right weapon at the right time. Most people just focus on the bad stuff like music and how enemies are no longer immune to certain elements. Known in Japan as Godslayer: Sonata of the Far Away Skies, Crystalis was developed by SNK. That element is completely gone! . Instead of finding the Emperor at the end of the pyramid extension, there's a whole new, pointless area, with a high-tech looking background and enemies, and you fight DYNA here (which was the final boss of the NES Crystalis!) If people had actually paid a lick of attention to the story they'd know WHY you fought Draygon earlier. In the part with the Queen and Fortune Teller, when you go through the door in the Queen's chamber, they actually show her walking around back there, so there's no mystery. All that was removed in the GBC remake. Crystalis takes place in a post-apocalyptic world, one hundred years after a global thermonuclear war has reverted civilization to a primitive, medieval existence populated with fierce mutated creatures. I thought that was why the Emperor kidnapped Mesia in the NES version...because she was one of the scientists who created the tower, and he thought she could lead him to it. . Crystalis is a post-apocalyptic, action RPG made in 1990 by SNK. Yet another NES classic comes to NES with this updated version of Crystalis. In the NES version, Deo was a very special rabbit, and it was sad that he knew Stom was really dead. In this playthrough, he points out a host of curious changes from the NES version, upholds the proud GameCola tradition of talking about games other than the one he’s playing, and engages in such heroic deeds as paralyzing random townspeople for fun and hopping like a moron through a field. The people who made the GBC version screwed it up and for some reason, had you fight DYNA before Emperor Draygon. NES Crystalis in 40:40.43 by TheAxeMan [with author annotations] - Duration: 42:59. Originally developed by SNK (may they rest in peace), Crystalis was one of the best, most underrated games on the classic system, so it's great to see it hit Nintendo's handheld wonder. What were they thinking, and why would they make all these drastic changes? Name: Effect: Available: Alarm Flute: Wakes up people who are sleeping. Of course you do. Games; Manuals; Contact; Maps. It's still one of my favorites to this day. Crystalis for GBC is worth a play Crystalis was originally on the NES. You can touch them, or walk past them, and they don't move. The same thing happens with the red slimes in the cave. The game also has a completely new opening. It was just typical and predictable. Click here for instructions on how to enable JavaScript in your browser. Crystalis is a 1990 action role-playing action-adventure video game produced by SNK for the Nintendo Entertainment System.The game's initial success prompted an enhanced port for the Game Boy Color by Nintendo Software Technology in 2000. I did an experiment to prove this. Again, why was this changed?! Enjoy! System Screen . The final boss fight of Crystalis WAS in the NES version, but it came earlier in the story. This story has been totally mutilated and tossed out the window! 1 Plot 2 Changes in Game Boy Color version 3 Gallery 4 Videos In Crystalis, the player is in control of an individual awakening from stasis outside the village of Leaf. To save money, teleport back to the first town (Leaf) to … the Game Pak from the Nintendo Entertainment System. I used to like fighting them in the NES version to build money quickly. The Emperor was attempting to gain control of the tower for himself during the course of the game. Sethra: Well, I just confirmed it. I know this probably isn't that important to the gameplay, but it is to Crystalis fans who savored every moment of this game's plot! But now, in the GBC version, the whole game's plot is just, "Defeat the Evil Emperor and Save the World!" I used my thunder sword on the blue slimes in the field. In fact, we're never even told his name is Deo! What the fuckity fuck fuck?!? I beat it in only a few days. The further you progress in the game, the more items and services cost. And I swear this game's difficulty has been REALLY dumbed down. ----- Crystalis is one of my most favorite games ever. One thing that seems to have changed...I remember in NES Crystalis some weapons would be ineffective against some enemies, but I didn't come across any enemies that were invulnerable to any of my weapons. But on Game Boy Crystalis, if you use the thunder sword on these slimes, they still double their size, but they can be defeated with it in a few hits! Sethra: I hated it, too. The plain background makes it easier on the eyes compared to B-A-M Millennium, which has a hard beige replacing all white colors. I remember a few years back... in 2001, I met a guy named David M. screen name, Oxnard. FO: Okay, I made a slight error, here. When you do this, you'll hear that "ping" sound you hear when the enemy is invulnerable to your weapon. Anybody heard of Deja Vu? So, it seems like it was done by fans of the original who wanted to open the game up to modern gamers, rather than the original team wanting a re-release. Often you're told exactly what to do, whereas you weren't in the NES Crystalis. I also remember how, in the NES version, the true purpose of Crystalis was that it was a key of sorts that deactivated the tower when it was placed in the computer. And that doesn't add challenge, since you can't be harmed by them if you simply don't try to open them. And with that, it’s time to find another game to talk about for the next year or so. : The Super Mario Bros. 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